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- Help on:
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- *STATUS [obj/crt/rm]
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- This function will give the vital stats for the specified object,
- room, monster, or player. If nothing is specified, then stats are given
- for the parent room.
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- example:
- :*status ruby
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- Name: ruby key
- Desc: A fantastic key made of shimmering red rubies.
- Use:
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- Hit: 11d0 + 0
- Shots: 1/1
- Type: 11
- AC: 00 Value: 00150 Weight: 01
- Flags set: None.
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